Wednesday, 10 September 2014

The Purposes and Functions of components of Game Engines

                         
Video Presentations:

Demo:

     

This demo presents the new game in the Total War series, Rome Total War 2. 

Beta:
              

This video showcases an upcoming space adventure game called Elite:Dangerous, in it's beta state.

Alpha:
               

This video showcases another space adventure game, Star Citizen, in its alpha state. Star Citizen being the direct competitor with Elite:Dangerous

Pre-Alpha:
               

This is the pre-alpha presentation of the upcoming simulation racing game - The Next Car Game.

Gold:
                

This is an interview with game testers testing a game after it has entered it's 'golden' level of development.

Debug:
               

This video was made by a company that created a debugging program to help debug video games with it in the future.

Automation:
               

In this video, during a Unity conference called Unite 2014, one of the lead tester tools developers working within Unity showcases the tools of the tester as well as the automated testing process.

White-Box Testing:
               

This video explains what is white-box testing, it's counterparts as well as how to perform it.

Bug:
               

This video displays a very funny bug within the game Rome Total War 2.

Vertex Shader:
                

This video showcases the vertex shader within the OpenGL software.

Pixel Shader:
                

This video shows off the pixel shader.
Post Processing:
               

This video showcases the game Crysis 3 and it's different levels of quality, including post-processing effects.
Rendering:
              

This video showcases a rendering of random objects within a software called Blender.

Normal Map:
             

This video showcases normal mapping within Maya software.

Entity:
             

This video showcases a fan favourite NPC (entity) called Claptrap, within the game Borderlands 2.

UV Map:
              

This video shows off how to use UV Mapping to create 3D textures within the game engine.

Procedural Texture:
               

This guide in the software called Blender shows off how to use procedural textures.

Physics:
              

This video was created by Keen Software House, the developers of a sandbox space game called Space Engineers, showing off some community creations during the alpha tests, many of these creations included using in game gravity generators to create peculiar situations within the game world.

Collision:

               

This video shows off the collision and the collision model within the early access game called Space Engineers.

Lightning:
               

This video shows off the different between a standard Skyrim and a modded one (in terms of graphics) lightning plays a very special part in this to increase the graphical fidelity of the game.

Anti-Aliasing:
               

The following video explains how anti aliasing works and why it is so important to increase the quality of graphical fidelity.

Level of Detail:
               

This video shows a user test around with the new settings of level of detail within the Blender software.

Animation:
               

This video from Riot Games, is a CGI animation about their game called League of Legends to showcase further details within the game's lore. The animation within this clip is of very high quality and very precise.

Sprite:
              

The following video showcases the sprites within a game. 

Scene:
             

This video showcases the basic set up within a game engine, including setting up the scene.

Library:
             

This video is an introduction to Java 2D game development, how to set up basic library and workspace.

UI:
             

This video explains the ins and outs of UI design and how to make it to be effective. 

Frames:
            

This video explains what are frames, how they work and their ins and outs.

Concept:
           

In this video, a graphical artists explains his concept and inner workings on the Orc creature for GDC 2014.

Event:
           

This specific event comes from the final moments of Mass Effect 3, where all the fleets of different species come united under one banner to face alien invaders trying to wipe out all life in the galaxy.

Pathfinding:
           

This video shows off the ins and outs of pathfinding within the 2D game engine called Game Maker.


No comments:

Post a Comment